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Aiden Smith
Aiden Smith

Assassin 39;s Creed


Assassin's Creed: A Guide to the Award-Winning Video Game Series




If you are a fan of action-adventure games with stealth elements, historical settings, and sci-fi twists, you have probably heard of or played one of the games in the Assassin's Creed franchise. This series of video games is one of the most beloved and successful in the last decade, with millions of fans around the world. But what is Assassin's Creed exactly and why is it so popular? In this article, we will give you a comprehensive guide to this amazing series, covering its history, inspiration, themes, concepts, games, stories, future, and legacy. Whether you are a newcomer or a veteran to this franchise, you will find something interesting and useful in this article. So sit back, relax, and enjoy this journey through history in the memories of your ancestors.




assassin 39;s creed



The History and Inspiration of Assassin's Creed




The Origins of the Franchise




The Assassin's Creed franchise was created by three talented developers at Ubisoft Montreal: Patrice Désilets, Jade Raymond, and Corey May. They were initially working on a project called Prince of Persia: Assassins, which was supposed to be a spin-off of the popular Prince of Persia series. However, they decided to make it a new IP (intellectual property) instead, with a more realistic and mature tone. They also took inspiration from a novel called Alamut by the Slovenian writer Vladimir Bartol, which was based on the historical Hashashin sect of medieval Middle East. This sect was a group of elite assassins who fought against their enemies using stealth tactics and political manipulation. They also believed that they were living in a false world created by an old man called "the Old Man of the Mountain", who promised them paradise after death if they followed his orders. This novel influenced many aspects of Assassin's Creed, such as the name of the series, the creed of the assassins, the hidden blade, and the concept of a false reality.


The Main Themes and Concepts of Assassin's Creed




The Assassin's Creed series revolves around the conflict between two secret organizations that have been fighting for centuries: the Assassins and the Templars. The Assassins are the protagonists of the series, who fight for freedom, peace, and free will. They believe that people should be able to choose their own destiny and that nothing is true and everything is permitted. The Templars are the antagonists of the series, who fight for order, control, and stability. They believe that people are inherently corrupt and need to be guided by a benevolent authority and that the ends justify the means. The Templars seek to create a new world order by using ancient artifacts called Pieces of Eden, which have the power to manipulate reality and human minds. The Assassins try to stop them by finding and destroying these artifacts, or using them for their own purposes.


The series also features a sci-fi element that connects the past and the present. The main characters of the series are not actually living in the historical periods they explore, but rather reliving the memories of their ancestors through a device called the Animus. The Animus is a machine that allows users to access their genetic memory, which is the memory of their DNA that contains the experiences of their forefathers. By using the Animus, users can learn from the past, discover secrets, and locate Pieces of Eden. However, using the Animus also has risks, such as desynchronization, bleeding effect, and corruption.


The Evolution and Innovation of Assassin's Creed




The Assassin's Creed series has changed and improved over time, introducing new settings, characters, gameplay mechanics, and features. The series has explored various historical periods and locations, such as the Crusades, the Renaissance, the American Revolution, the French Revolution, the Victorian Era, Ancient Egypt, Ancient Greece, and the Viking Age. The series has also featured diverse protagonists and supporting characters, each with their own personality, background, skills, and goals. Some of the most notable ones are Altaïr Ibn-La'Ahad, Ezio Auditore da Firenze, Connor Kenway, Edward Kenway, Arno Dorian, Evie and Jacob Frye, Bayek of Siwa, Kassandra/Alexios of Sparta, and Eivor Varinsdottir.


The series has also experimented with different gameplay mechanics and features, such as parkour, stealth, combat, naval warfare, exploration, customization, crafting, hunting, trading, side missions, collectibles, multiplayer, online events, and DLCs. The series has also incorporated elements from other genres, such as RPG, strategy, simulation, and platformer. The series has always tried to balance realism and fantasy, historical accuracy and creative license, and narrative and gameplay.


The Games and Stories of Assassin's Creed




The Desmond Miles Saga (2007-2012)




The first five main games of the series follow the story of Desmond Miles, a modern-day descendant of several assassins. He is kidnapped by Abstergo Industries, a front for the Templars, who want to use his genetic memory to find the Pieces of Eden. He is rescued by a group of Assassins led by Lucy Stillman, who use him to relive the memories of his ancestors and fight against the Templars.


The first game, Assassin's Creed (2007), introduces the main concepts and mechanics of the series. Desmond relives the memories of Altaïr Ibn-La'Ahad, a 12th-century assassin who operates in the Holy Land during the Third Crusade. He has to assassinate nine Templar leaders who are plotting to use an artifact called the Apple of Eden to control people's minds. He also learns about the existence of a mysterious precursor race called the Isu, who created the Pieces of Eden and left behind messages for the future.


The second game, Assassin's Creed II (2009), expands and improves on the first game in many ways. Desmond relives the memories of Ezio Auditore da Firenze, a 15th-century assassin who operates in Italy during the Renaissance. He has to avenge his family's murder by the Templars and uncover their conspiracy to find another artifact called the Vault. He also meets Leonardo da Vinci, who helps him with his gadgets and weapons. He also learns more about the Isu and their prophecy of a cataclysmic event that will happen in 2012.


The third game, Assassin's Creed: Brotherhood (2010), continues Ezio's story in Rome, where he has to rebuild the Assassin Order and stop the Templars from using the Apple of Eden. He also recruits and trains new assassins, who can assist him in his missions. He also discovers another artifact called the Staff of Eden and meets another Isu called Minerva, who warns him about Juno, a rogue Isu who wants to enslave humanity.


The fourth game, Assassin's Creed: Revelations (2011), concludes Ezio's story in Constantinople, where he has to find the keys to access Altaïr's library and learn his secrets. He also meets Sofia Sartor, a beautiful and intelligent woman who becomes his love interest. He also experiences the memories of Altaïr and Desmond, who are both facing their own challenges and revelations.


The fifth game, Assassin's Creed III (2012), introduces a new protagonist, Connor Kenway, a half-English, half-Mohawk assassin who operates in America during the American Revolution. He has to protect his people and his land from the Templars and their allies, who are trying to exploit the chaos of the war. He also meets famous historical figures, such as George Washington, Benjamin Franklin, and Thomas Jefferson. He also learns about another artifact called the Key, which can activate a device that can prevent the 2012 disaster. However, he also has to deal with the betrayal of his father, Haytham Kenway, who is the leader of the Templars in America.


The Abstergo/Helix Era (2013-2015)




The next three main games of the series follow the story of various unnamed users of Abstergo Entertainment's products, which are based on the Animus technology. Abstergo Entertainment is a subsidiary of Abstergo Industries, which is still controlled by the Templars. They use their products to manipulate the public's perception of history and to find more Pieces of Eden. They are opposed by a group of hackers called the Erudito Collective, who try to expose their lies and corruption.


The sixth game, Assassin's Creed IV: Black Flag (2013), features Edward Kenway, a pirate and privateer who becomes an assassin in the Caribbean during the Golden Age of Piracy. He has to deal with the Templars, who are searching for a place called the Observatory, which can spy on anyone in the world using a Piece of Eden called the Crystal Skull. He also meets famous pirates, such as Blackbeard, Calico Jack, and Anne Bonny. He also learns about his grandson, Connor Kenway, and his legacy as an assassin.


The seventh game, Assassin's Creed Rogue (2014), features Shay Patrick Cormac, an assassin who becomes a templar in North America during the Seven Years' War. He has to hunt down his former friends and mentors, who are trying to find more Pieces of Eden that can cause earthquakes and disasters. He also meets famous templars, such as Haytham Kenway, Benjamin Franklin, and George Monro. He also learns about his role in shaping the events of Assassin's Creed III and Assassin's Creed Unity.


The eighth game, Assassin's Creed Unity (2014), features Arno Dorian, an assassin who operates in France during the French Revolution. He has to stop the Templars from using the chaos of the revolution to seize power and find another Piece of Eden called the Sword of Eden. He


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